Diamond Dude Control
Greetings, Yu-Gi-Oh players! The name's Seth, and I'm here to talk to you about the state of the game. Mostly though, I'll be critiquing and fixing decks that are given to me. I'm 20 years old and have been playing Yu-Gi-Oh since Yugi and Kaiba starters. So let's dive into the first deck.
To celebrate the birth of my articles, I'll be reviewing one of my favorite new decks: Diamond Dude Control. First, I'll show all you lucky readers my decklist for this oddball deck.
-=Monsters=-
3 - Destiny Hero - Diamond Dude3 - Spirit Reaper
3 - Mystic Tomato
2 - Big Eye
2 - Chiron the Mage
1 - Magician of Faith
1 - Tsukuyomi
1 - Sangan
1 - D.D. Warrior Lady
-=Spells=-
3 - Messanger of Peace
3 - Mega Ton Magical Cannon
2 - Ojama Delta Hurricane!!
2 - Des Croaking
2 - Monster Reincarnation
2 - A Feather of the Phoenix
2 - Reinforcement of the Army
2 - Nobleman of Crossout
1 - Graceful Charity
1 - Confiscation
1 - Snatch Steal
1 - Premature Burial
1 - Double Spell
For ease of reference, this is Diamond Dude's effect:
Destiny Hero - Diamond Dude
1400 / 1600 / 4 Stars
DARK / Warrior / Effect
While this card is face-up on your side of the Field, you can look at the top card of your deck. If the card is a Normal Spell card, send it to the Graveyard and you can activate the Normal Spell card during the Main Phase of your next turn. If the card is not a Normal Spell card, place it on the bottom of your deck.
And the rulings that make all this possible:
- "Destiny Hero - Diamond Dude" doesn't actually activate the Normal Spell card itself. Instead he just activates its effect. So the Spell Card remains in the Graveyard.
- Since you are only activating the Normal Spell card's effect, and not the Normal Spell card itself, you do not pay costs and you do not have to meed any activation requirements. For example, you would not pay 1000 Life Points for "Confiscation", or discard 1 card for "Monster Reincarnation", or need a "Blue-Eyes White Dragon" on the field to activate the effect of "Burst Stream of Destruction".
With that out of the way, you've probably already figured out the premise of the deck, but I'll state it here anyway. The idea is to use Diamond Dude's effect to flip up Spells with huge costs (i.e. Ojama Delta Hurricane!!, Mega Ton Magical Cannon), then play them for free on the next turn. This offers a cheap and semi-reliable way to destroy all your opponent's cards each and every turn.
The Monster lineup is broken down as follows.
Destiny Hero - Diamond Dude: The star of the deck. Without him, none of this would even be possible. Also, the number of ways he can be searched out borders on sick. You'll almost never be without one.
Spirit Reaper: He is a nigh-impenetrable wall, buying me time until Diamond Dude arrives on the scene.
Mystic Tomato: Searching power is never bad, espeecially when that searching power can bring out Diamond Dude or Spirit Reaper. I'll take it.
Big Eye: Some will dispute me on this one, and indeed it is the shakiest choice in the deck. However, I feel that being able to set up your deck to properly abuse Diamond Dude is nothing to scoff at. He is disposable as well. If I lose him to a Nobleman or any other sort of killing spell, I can still work without him.
Chiron the Mage: In case you draw one of the big cost Spells and have no way to use it, Chiron is your man. He'll turn those pesky unplayables into a Mystical Space Typhoon. Plus, the Spells will be in the Graveyard, ready to be returned to the deck.
Magician of Faith, Tsukuyomi, Sangan, D.D. Warrior Lady: These are generic pieces of tech that almost no deck should be without. Plus, Sangan can search out Diamond Dude.
Now for the Spells, the meat and potatoes of the deck.
Messenger of Peace: The controller of the deck, this card simultaneously stops your opponent from attacking, and just barely lets Diamond Dude for 1400 after destroying your opponent's Field.
Mega Ton Magical Cannon, Ojama Delta Hurricane!!, Des Croaking: These all serve the same purpose, so I'll group them as one. These three Spells are the lifeline of the deck. Flipping them up with Diamond Dude should bring a smile to your face and an expletive to your opponent. Being able to destroy your opponent's entire Field with one card at no cost is sick and wrong. What's worse is doing it again next turn. Wow.
Monster Reincarnation: Another handy Spell that Diamond Dude can flip up, and can also bring back Diamond Dude should he get killed. If not for him, there's all the other Monsters that can spell trouble if they come back.
A Feather of the Phoenix: This card is also key to the deck. At the mere pittance of a discard (or maybe not, if this comes up with Diamond Dude), you can either send a crucial card to the top of your deck to be drawn next turn, or set up another total destruction with Diamond Dude.
Reinforcement of the Army: You don't really want to flip this up when using Diamond Dude, but hey, it grabs Diamond Dude out of your deck. I'll take it.
Double Spell: Another good card to flip up with Diamond Dude, and you can even use it without him. If it's flipped up, it's a free spell from your opponent's Graveyard with no cost. Sweet.
Nobleman of Crossout, Graceful Charity, Confiscation, Snath Steal, Premature Burial: More teck cards, some of which can be used with great success when Diamond Dude activates.
The first thing most people notice when looking at this dck is the complete and utter lack of Trap Cards. To this I say: Traps don't work with Diamond Dude! When you activate his effect, you absolutely do not want to see a Trap, because not only will Diamond Dude's effect be wasted, but you probably won't see that Trap for the rest of the duel. It is my belief that the Spells and Monsters are more than enough to handle anything my opponent can dish out.
Overall, this deck is very enjoyable to play. It is frighteningly powerful when properly set up, and most duelists won't see it coming and have no way to prepare for it. Give it a try, see how it works for you.
If you have any questions, comments or decks you want me to look at, send me an E-mail at seth@johnnyceecards.com. So long, and happy dueling!
